Students build on concepts, skills and processes developed in earlier years of Design and Technologies, and Digital Technologies.

Typically, students will:

in Design and Technologies

  • draw, label and model ideas when designing and producing solutions such as creating a toy that moves
  • plan steps to produce solutions and learn to manage their time

in Digital Technologies

  • identify and learn how to follow safety rules when working online
  • identify problems and solve them, for example, identifying stages of a game and decisions that a player must make to win
  • create a range of digital solutions, such as coding simple interactive games.

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